Absolutely blessed to say that I will be speaking at 2 panels at this year's PAX East. This will only be my 2nd time going to the convention, so I truly hope to be a benefit to attendees who come to these panels. I will be with fantastic colleagues in both of them as well, so I won't be running my mouth the entire time.
1.) Game Devs: The Next Generation, Part Two
The speakers you see along with me in both panels are fantastic colleagues whom you should look up and follow online as well. It will be a real treat speaking with them about our experiences in making games, both as MassDiGI interns and as college students, respectively.
When you're at PAX, make sure to check out what else is going on!!
If you happen to be going as well and would like to meet or chat, feel free to contact me! It'd be a pleasure to meet you/speak with you at the convention. I'll be getting to Boston very early Saturday morning due to my red-eye flight back from San Francisco when GDC is over. :) I will make sure to sleep on the ride and be refreshed for the talks, though!! (or at least do my best)
Personal PAX Panel Recommendations: (hoping to make most of these! Sadly won't be present on Friday)
OC ReMix: 15th Anniversary Video Game Music Celebration!
Voice Acting In Indie Games: Secrets From Behind The Mic
Mega64 Panel For You To Bring Us Tim Tams At
Video Game and Anime Music with NateWantsToBattle
Isometric Podcast Live!
Friday Night Concerts!
All the Feels: Empathy in Indie Game Narrative
Achievement Unlocked: Parenthood. Now What?
No Indie is an Island
The Universality of Video Game Music (happens RIGHT after my 1pm panel, hope I can run and get a seat!)
A Look (and Listen) Behind the League of Legends Music
The Cinemassacre / Angry Video Game Nerd Panel
Saturday Night Concerts! (Bit Brigade along with Freezepop and MC Frontalot. Sweet!)
Team Indie MEGABOOTH on How To Get Ahead In Indie
Introducing Game Programming to High School Students
Engagement Games and the Power of Play
Why It's STILL Awesome Being a Female in the Gaming Industry
Includification: 5 Easy Steps to Make Your Game Accessible