SOUND DESIGN REEL
SOUND DESIGN REEL
"I honestly can't recommend Renzo enough. Easy going, great to work with, an amazing attitude, and constantly producing only the best quality content. I would recommend Renzo for any project with complete assurance that he would be of huge benefit to the team.”
- Ryan Canuel, CEO of Petricore, Inc.
CREDITS
CREDITS
"The testing that Renzo did for us required a nuanced understanding of audio in games as well as a willingness to be flexible and adapt as more information came to light about bugs. Renzo took initiative to learn how to work with our engine and also utilized his knowledge of Wwise to diagnose some of our audio issues.
In general, Renzo was a great team member. He's very pleasant and good at communicating with other members of the team. His bugs were thorough and easy to understand, and I rarely needed to go back to him to get clarification on something he had written up.”
- Shayna Moon, Audio Producer for God of War at Santa Monica Studio
RESUME
RESUME
SONY SANTA MONICA - OCT. 2017 to AUGUST 2018; NOV. 2020 - Present
QA Senior Test Analyst (Audio)
Shipped Games: God of War; God of War Ragnarök
Used JIRA to report bugs for music, sound effects, and dialogue.
Relayed information on design intent of all audio disciplines to QA team.
Created test plan for cinematic skip feature (God of War 2018)
Strategized audio QA testing priorities (God of War Ragnarök)
OBSIDIAN ENTERTAINMENT - FEB. 2019 to OCT. 2020
Associate Audio Designer
Shipped Games: The Outer Worlds; The Outer Worlds: Peril on Gorgon
Designed audio and recorded foley for interactable game objects (doors, destructibles, inventory), ambience,
and scripted moments (sound effects that occur during a cutscene or conversation).
Made test plan for testing the spatialization audio feature.
Processed VO for audio logs and various characters.
Blocked out areas with ambient volumes and portals to enable ambient sounds and proper occlusion.
EARPLAY - SEPT. 2017 to JUL. 2018
Audio Editor
Shipped Games: Ultimate HISTORY Quiz; Jurassic World: Revealed
Mixed and edited sound effects and dialogue.
HARMONIX MUSIC SYSTEMS - JUL. 2015 to MAR. 2017
Audio QA Tester
Shipped Games: Rock Band 4; SingSpace
Authored instrument parts, primarily drums and vocals, for hundreds of songs on Rock Band 4 and SingSpace.
Mixed instrument stems of multiple Rock Band 4 songs.
Audio quality assurance of FMOD session for SingSpace.
MASSDIGI SUMMER INNOVATION PROGRAM - MAY to AUGUST 2014
Sound Designer
Shipped Games: Midnight Terrors; Cat Tsunami; Limbs Lobber; Many Mini Things
Designed sounds and recorded dialogue.
Created/mixed all audio for the 4 promotional trailers.
BERKLEE COLLEGE OF MUSIC - SEPT. 2010 - MAY 2015
Bachelor of Music in Film Scoring and Electronic Production & Design
Student Leadership & Innovation award (May 2015)
Video Game Music Club board member (Sept. 2014 - May 2015)
DIGITAL AUDIO WORKSTATIONS
Nuendo
Logic Pro
Pro Tools
AUDIO MIDDLEWARE
Wwise
FMOD
GAME DEVELOPMENT TOOLS
Unreal Engine
Perforce
JIRA and Confluence
"I worked with Renzo for a year on the Rock Band DLC pipeline and he proved to be a reliable, competent, and detail-oriented audio professional. He's a pleasure to work with, and will bring talent and enthusiasm to any team!”
- Drew Olsen, Audio Lead for Rock Band 4 at Harmonix
CONTACT
CONTACT
Feel free to reach out to me for audio commissions or if you have any questions in general.
"It was a great pleasure to work with Renzo during his time at Harmonix. When he first came on, he was immediately asked to work long hours to complete the project he was on and he did so without complaint and with professionalism. He has a relentlessly positive attitude and is a workhorse. I was able to throw any task at Renzo and he would complete it with enthusiasm. He is highly ambitious and has a clear passion for audio. His positivity, work ethic, and knowledge will enhance any team he joins.”
- Nick Gregoire, Audio QA Lead for Rock Band 4 at Harmonix