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Penguemic: Word Domination greenlit by Steam.

PENGUEMIC: Word Domination, developed by LearnDistrict, is now officially greenlit by Steam. This game was a Kickstarter success from a company headed by Laila Shabir, CEO of Girls Make Games. PENGUEMIC is also the first game outside of a game jam I was able to contribute sound design to (music is composed by Joseph Carrillo). Looking forward to seeing where things go for the game!

Here's the Kickstarter trailer for the game:

Let no species stand before the might of the Penguin Empire! Welcome to the world of PENGUEMIC – an arcade-style genre-busting hybrid game that lets you take control of penguin armies and claim dominion over the animal kingdom and beyond. Combining real-time monster combat, base defense, and tactical spell casting, Penguemic is unlike anything you’ve seen before. Representing 100 words frequently appearing on the SAT*, GRE®**, GMAT®*** tests as powerful monsters, destructive spells, and stalwart allies, Penguemic is an addictive, high-octane experience that will revolutionize the way students study. Take up arms with your flightless brethren and sharpen your mind – the world is yours!







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The Week of Video Games (GDC & PAX)

Exhausting. Motivating. Inspiring.

Those short words basically summarize what I felt the past week. Granted, the week sacrificed precious time needed to focus on my school projects, which I am now catching up on (today marks 58 days until commencement), but the time was well worth spending in these events.

In very short summary, I attended both the Game Developers Conference in San Francisco, California, and PAX East in Boston, MA. I want to share with you what these events were, what I experienced, what I learned and probably could have done better, and what I've taken away from all this. 

Before I go and ramble about these experiences, I need to share a few thank-yous that are very needed to be said:

Huge thank you to Tatiana Diaz and her family for being the greatest hosts ever and allowing me a place to stay at San Francisco for Game Developers Conference - GDC.

Thank you to everyone at the IGDA for allowing me to volunteer at GDC and represent the association with many other incredible volunteers.

Thank you to all the mentors and peers I met who do something I aspire to be, and took the time to meet and sit down with me for questions. And also to the inspiring people I met who are determined to bring more knowledge to the world (#GameAudioGDC).

Thank you, MassDiGI, James Spavold, Pat Rowan, Catherine Shen, Loren Sherman, Oleg Brodskiy, Yenni Desroches, Ali Swei, and Sarah Como for allowing me to share my own thoughts and perspectives along with incredible people at PAX East.

And thank you to all my friends I saw and spoke to during these events to catch up and hang out and allow time to relax.

 Thank you to everyone I saw, and for everyone here and beyond who continues to support me, whether involved in games or not. I hope to give that same support to you somehow.

GDC (March 1st - March 6th)

GDC (Game Developers Conference) is essentially a Mecca gathering of developers, programmers, designers, artists, audio professionals, media, students, and other enthusiastic folks who work in products related to video games. I was always told that it was the best place to go and network, meet people, and get to know the industry I want to work in. To me, I got the image of Cambridge's Moksa, where Boston Post Mortem holds its meetings, basically expanded into a giant convention center. Sounds fun for sure! I had no clue what was in store for me. 

I took a flight Saturday night from Boston to San Francisco and took a taxi ride to my awesome guest's house to get ready for the next day, which was volunteer orientation for IGDA!
 

For the entire trip, I volunteered for IGDA (International Game Developers Association), a fantastic group that establishes chapters and interest groups all around the world for developers to come together and meet other and share ideas of their own. They had us represent them and motivate people to follow their positive campaigns and join them. They do have awesome benefits, so I find it easy to vouch for them. 

Oh, and the volunteer team was awesome.


With them, I got a free expo pass to the conference. Sure, I couldn't attend any of the talks, but I was at least able to focus on helping them and on who was around the conference, whether old friends or potential people to meet and chat with.

Which takes me to talking about the conference itself.
 

The conference was filled with people of different backgrounds and identities who performed so many various tasks. Whatever they did, it was on their nametag. The fantastic thing about this conference is, everyone is generally here for the same reason: meeting people.
Sure, some primary goals would be getting a job, or building a business with new partners or clients. But in the end, it's a hub to meet others who develop around the US or even around the world. AAA, indie, student, press, you name it. And the best thing is, I found that people were willing to be comfortable with others. I sat around the area pictured above for lunch with some friends and met 4 awesome folks that way, just because they were sitting nearby. It becomes easy to nudge the person next to you and simply ask how their experience is with the conference.

Isn't it great? I mean, don't you feel good if someone is genuinely asking how you are doing? And in my personal experience, it never felt invasive or selfish. It felt like people genuinely wanting to talk. 

Granted, I still consider myself an introvert. It takes a lot of energy for me to go up to someone to ask them something. I have to be in the right mindset. Often times, I want to think for a moment and make sure I want to talk to someone for a genuine reason and not just to gain something from them. When you're surrounded with people who just want to talk, however, then I'm able to feel calmer and less self-conscious. And then I even feel more motivated to find new people to make friends with.

There were tons of places people went, such as luncheons, meetings, and parties. Oh yes. The parties.
 

Here's an IGDA lunch for members and guests. General admission seating!

Here's a mixer for folks working in virtual reality sponsored by Leap Motion.

For the most part, parties were the next best place to find people to meet. I couldn't believe who I could find and bump into. Great professionals that I admired, developers and designers of all genres of gamemaking who worked on games that I adored, and uprising people who had brilliant ideas or fantastic portfolios.
Frankly.... that was basically what I did! I met people. Had a huge bunch of business cards that I've now put into a contact sheet, connected with some great people on LinkedIn, and found out about so many resources to keep aware of (Game Audio Podcast gets a shoutout).

By the end of the conference, I was absolutely packed with business cards, all of which I have only just finished compiling into a contact sheet to follow up everyone I met there and to keep in touch. My legs were aching, I was running on about 12 hours of sleep in 3 days when I was getting back to my redeye 9pm flight to Boston (which got delayed to 12:45am, pushing time a lot since i had to get back to my MassDiGI Panel at PAX by 1pm).

After a long but mostly comfortable flight where I managed to sleep most of the way through, I arrived to cold Beantown for PAX! Round 2 of Video Game Week was about to commence.

 

PAX East (March 7th-March 8th)

My flight was Friday night to arrive in Boston Saturday morning, so I had to miss the Friday portion of PAX East. This was to be the first time I would speak in a panel.

Well, actually, not just one, but two.

1.) "Game Devs: The Next Generation, Part 2"
 

In this panel, me and 4 other great colleagues (James Spavold, Catherine Shen, Loren Sherman, and Pat Rowan) and friends of mine discussed our experiences at MassDiGI's 2014 Summer Innovation Program. As Monty Sharma moderated, we talked about how we worked together as a team in a studio-like envionment and how we managed to go from making concept ideas to 4 playable videogames, one of which is shipped for the LeapMotion and two of which are currently being published by Thumbspire and due for release later. Along with using agile development and scheduled SCRUM meetings to follow our Kanban boards and complete our tasks for the day and for the week, we managed to make a summer internship a professional studio environment.

2.) "Full-Time Student, Part-Time Indie"

Moderated by Oleg Brodskiy, I sat with Ali Swei, Sarah Como, and Yenni Desroches as we talked about how we balance the work of being students and indies doing work for games, no matter how small or big the work. The panel turned out very well for us. We had a great conversation about how we work differently and what our philosophies are in doing work during or after school, and we ended up having the second half of the panel as a Q/A for students and indies attending the panel.

Final Thoughts


You know, granted, I never really attend parties or gatherings besides game dev meetups, so I never know what it's like to go to events to just meet others and socialize. I did much more meeting people in GDC than PAX East, of course, and I was way too exhausted by PAX East to meet new people. I'm still proud of myself for managing to be awake for 2 panels!

Honestly, it is very hard for me to approach others. I mean, what do I say? What if the person thinks I just want a job? I'm still an undergrad, so what purpose would anyone want to talk to me? What if I'm being selfish in the first place? Why bother?

GDC was the first time I had to fight these negative voices in my head, and I had to come up with something. Something more motivating. More positive. What if the person is interested in my questions? What if I can stop thinking about "the job" and just keep a desire to make new friends and make new relationships with people? What if I can build my network while genuinely learning from the people I'm talking to?

I came out of GDC and PAX East loving people more. I met so many people of different personalities and different backgrounds that I couldn't help realize that I needed to have at least some pride in myself. It's still so hard for me to maintain a positive attitude when meeting new people. I have to constantly remind myself that the other person is human, too, and that I can't be anyone but myself. It always runs in my head.
But I can not thank both of these events enough for pushing me to meet others. And I need to thank you, if you're someone I met at these two events. You've given me more courage and more self-esteem, really! I hope to be truly happy with who I am and have nothing but pride that I am who I am. And I hope you do the same. It is so important for us to just be ourselves.

That was the beauty of this week. All I had to do was be myself.

I am still tired. I'm catching up on work. I've got a lot to do if I want to make it to the industry, as I've learned from mentors and peers at GDC and PAX. But I can go on being a little more proud of myself.

Thank you, video games. And thank you, reader. :)

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Speaking at PAX East 2015 (3/7 - 3/8)

Absolutely blessed to say that I will be speaking at 2 panels at this year's PAX East. This will only be my 2nd time going to the convention, so I truly hope to be a benefit to attendees who come to these panels. I will be with fantastic colleagues in both of them as well, so I won't be running my mouth the entire time.

1.) Game Devs: The Next Generation, Part Two

If you're under 13, fear not! For the Sonic & Sega All-Stars Racing tournament will be around the same time, and you should kick the butts of all the adult players there. :)


The speakers you see along with me in both panels are fantastic colleagues whom you should look up and follow online as well. It will be a real treat speaking with them about our experiences in making games, both as MassDiGI interns and as college students, respectively.


When you're at PAX, make sure to check out what else is going on!!

If you happen to be going as well and would like to meet or chat, feel free to contact me! It'd be a pleasure to meet you/speak with you at the convention. I'll be getting to Boston very early Saturday morning due to my red-eye flight back from San Francisco when GDC is over. :) I will make sure to sleep on the ride and be refreshed for the talks, though!! (or at least do my best)


Personal PAX Panel Recommendations: (hoping to make most of these! Sadly won't be present on Friday)

FRIDAY, 3/6:

 OC ReMix: 15th Anniversary Video Game Music Celebration! 
Rooster Teeth
Voice Acting In Indie Games: Secrets From Behind The Mic
Mega64 Panel For You To Bring Us Tim Tams At
Video Game and Anime Music with NateWantsToBattle
Isometric Podcast Live!
Friday Night Concerts!

SATURDAY, 3/7:
All the Feels: Empathy in Indie Game Narrative
Achievement Unlocked: Parenthood. Now What?
No Indie is an Island
The Universality of Video Game Music (happens RIGHT after my 1pm panel, hope I can run and get a seat!)
A Look (and Listen) Behind the League of Legends Music
The Cinemassacre / Angry Video Game Nerd Panel
Saturday Night Concerts! (Bit Brigade along with Freezepop and MC Frontalot. Sweet!)

SUNDAY, 3/8:
Team Indie MEGABOOTH on How To Get Ahead In Indie
Introducing Game Programming to High School Students
Engagement Games and the Power of Play
Why It's STILL Awesome Being a Female in the Gaming Industry
Includification: 5 Easy Steps to Make Your Game Accessible
 

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2015 MassDiGI Game Challenge (2/6 - 2/7)

Had the absolute pleasure of composing music for this year's MassDiGI Game Challenge.

I composed a theme melody for the event, heard before the initial keynote and after the announcement of the winners of the Challenge.

I also composed a fanfare that was heard before the finalists and winners were announced, giving challengers and spectators some excitement to see who would be given prizes at the event.

Overall, i spoke with and met an amazing collage of different people, including many of the friends I made at the 2014 Summer Innovation Program.

Here's a link to show you the winners of this year's challenge. I also personally recommend checking out these games to check out. All of them are great choices, and I am just choosing to list my personal favorites from the Challenge:

 

Overall, an amazing time as I got to spend time with friends, going to Hmart later with some SIP alums. Events like these always motivate me and remind me why I do what I do. Thank you to all at MassDiGI and to all of you who I'm able to talk to and learn something new from. You inspire me more than you know.



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