Hi, I'm Renzo, a composer and sound designer for video games.
Ever since I was 5 years old and I was playing games like Legend of Zelda: Ocarina of Time and Super Mario 64, game audio has amazed me at its power to tell a story, whether its the melodies of Link's ocarina that get stuck in your head, or the memorable and satisfying sounds of Mario defeating Bowser in a boss battle. These games are a core foundation of what motivated me to pursue game audio.
Today, I've had the pleasure of contributing music and sound to companies such as Harmonix, Petricore Inc., and MassDiGI. I work extremely hard to create and implement audio that fits your game's art style, narrative, and overall mood and atmosphere.
Below, you can read testimonials from colleagues I'm proud to say I've worked with in the past. I will give every project I work with as much originality and passion as I always do. If you're interested in getting high-quality game audio for your project, please don't hesitate to reach out!
"Renzo is one of those people that will brighten up any department that he works with. I got the chance to work with him on Rock Band Rivals and his work alone showed off his skills and passion for sound & QA. Our Lead Sound Designer asked for his help on composing a song for the narrative game mode of Rock Band called Rockudrama and he jumped at the opportunity and nailed it out of the park. He does not think twice about going the extra mile to assure pristine quality on anything he touches. Definitely recommend Renzo for your team."
Anthony Verdes, QA Tester on Rock Band 4
"Renzo's breadth of knowledge and passionate enthusiasm to his craft made the game jams I participated in such imaginative, & productive, fun. I would welcome his participation and contributions in any creative endeavor.
An absolute pleasure to collaborate with!"
Calvin Nelson, Freelance Graphic Designer and Art Director
"I honestly can't recommend Renzo enough. Easy going, great to work with, an amazing attitude, and constantly producing only the best quality content. I would recommend Renzo for any project with complete assurance that
he would be of huge benefit to the team."
Ryan Canuel, Co-Founder & CEO of Petricore, Inc
"Renzo is a wonderful person. He is compassionate, friendly, and professional. I've worked with him in the DLC team (on Rock Band 4) for the past year, and he is an effective and efficient part of the pipeline. He communicates well, isn't afraid to ask questions, and consistently puts his best effort into every task. Overall, Renzo is an incredibly positive force in the workplace."
Nicole Amidon, Artist on Rock Band 4 & Rock Band VR
"He is a very creative composer & audio engineer. He works with quality and efficiency, and is consistently open to any suggestions. I was impressed with his team-work mentality and ability to communicate. You can expect him to produce high-quality work, fast turn-around, and the openness to iterate as many times as you need to get the music and sounds to perfection.
A fun guy and a joy to work with."
Aaron Lin, Chief Technology Officer at Petricore Inc.
"Renzo G. Heredia is a legend, capable of taking on and understanding detailed, multifaceted tasks without losing his composure. Knowledgeable, skilled, and all the while humble, he is one of the most hardworking, conscientious and responsible musicians I've had the pleasure of working with."
Myles Davis, Composer for Wind Ensemble & Marching Band
"Renzo is a fantastically talented musician. He could look at our concept art or even just a vague idea of a level and create wonderful music that fit perfectly. He was also incredibly fast, getting sound and music to us quickly even while also producing at the same level for three other projects.
Renzo has fantastic work ethic and was a wonderful person to work with."
Aislynn Kilgore, 2D/3D Artist at Mustachio Games
"Renzo did an amazing job creating the music for Midnight Terrors. We provided him a list of different music/sounds we needed, and he quickly gave us a realized creation... Working with our engineers, he brought his sounds into FMOD and helped create a dynamic experience. Overall, Renzo's work helped define the tone of the game, and shaped the direction of the project."
Benji Smith, Associate Software Engineer at Vicarious Visions
"Renzo is one of the most kind & dedicated people I've ever had the pleasure to work with. I've regular watched him pull off the impossible with a smile on his face & encouragement for people who have easier jobs than his. He's a great communicator and writes beautifully clear bugs. Somehow, he also has the energy to be deeply involved in the local game dev scene, & he's awesome at that, too. If you ever have the chance to work with Renzo, jump on it as quick as you can!"
Sheila Porter, Software Engineer on Rock Band 4 & SingSpace
"I had the pleasure of joining the group which hired Renzo into our team managing Rock Band 4 DLC. In his role as an Audio QA Tester, Renzo performed admirably, digging deep into the systems and tools used in the DLC pipeline and ensuring the highest possible quality for shipping product despite strict, weekly timelines. His background and passion for audio work not only served the DLC team well, but also allowed him to extend a helping hand (or ear, as the case may be) to several other projects in both QA and Audio capacities. Additionally, Renzo is a truly affable individual who stays involved in larger industry events and is always happy to share his resources and knowledge with others.
Rachel McCourt, QA Lead on Rock Band 4